Sources: FactSet, Tullett PrebonĬurrencies: Currency quotes are updated in real-time. Sources: FactSet, Dow Jonesīonds: Bond quotes are updated in real-time. Sources: FactSet, Dow JonesĮTF Movers: Includes ETFs & ETNs with volume of at least 50,000. Stock Movers: Gainers, decliners and most actives market activity tables are a combination of NYSE, Nasdaq, NYSE American and NYSE Arca listings. Overview page represent trading in all U.S. Indexes: Index quotes may be real-time or delayed as per exchange requirements refer to time stamps for information on any delays. Copyright © FactSet Research Systems Inc. ![]() Fundamental company data and analyst estimates provided by FactSet. International stock quotes are delayed as per exchange requirements. stock quotes reflect trades reported through Nasdaq only comprehensive quotes and volume reflect trading in all markets and are delayed at least 15 minutes. Given that, the gameplay during a space mission is most likely just for fun.Stocks: Real-time U.S. ‘They don’t play to win for them it’s about the experience of playing.’Īnd when asked if astronauts tend to fall into one personality type or the other, Bevan puts game play into perspective: ‘I believe that most astronauts feel that their ultimate achievement was made when they reached orbit and began to experience life in zero gravity, realising their lives’ dreams. The games that astronauts choose to play appear personal, but Looney states that there are two types of game players: those driven by strategy who play to win, and those who are the ‘party game’ people. As ungainly as they may look, space darts drift gracefully from one end of the cabin to the other when thrown, quite unlike their planetside counterparts. His dart had a heavy camera battery for a nose, two zip-ties for a shaft, and notepaper for fletching. Hadfield also developed space darts, adapting the popular bar game to a microgravity environment where sharp objects could not be thrown. In the zero-gravity environment of the ISS, the pieces need to be secured or they would float away, though lost pieces could usually be found relatively easily, not on a floor or under a couch as on Earth, but in the space station’s air filters. Each tiny letter tile had a Velcro backing so it could be affixed to the board, which was hung in the mess area. As for Scrabble, Canadian astronaut Chris Hadfield left Earth with a travel-sized set. ‘They allow crew members to engage with each other socially, free of making a mistake that could damage the space station or ruin a complex scientific experiment.’Ĭhess was part of life on the ISS in both 20, when astronauts Greg Chamitoff and Greg Johnson played an ‘interplanetary space game’ against earthlings who could suggest countermoves in a game facilitated by the United States Chess Federation. They allow for the ability to detach from the seriousness and monotony of being “trapped” in a potentially dangerous workplace environment,’ says Gary Bevan, Chief of Aerospace Psychiatry at NASA’s Johnson Space Center. ‘I believe that games such as chess or Scrabble act as an important means of maintaining mental well-being during a space mission. ‘Nothing forces you to think through an idea like writing it down,’ he says. ![]() ![]() You try and get rid of all potential errors.’ One discipline that helps him work out these details is to describe new games to his company in the form of a design memo. I find that writing software is a similar process to writing game rules. ‘In my previous life as an aerospace engineer, I wrote a lot of code. Looney compares game design to coding for the Hubble Space Telescope. ![]() ‘You should be able to play a game anytime, anywhere.’ A former NASA employee, he’s confident that his games would work on Mars, whose gravitational pull is only 38% of Earth’s. There is a visceral feeling to holding a piece in your hands,’ says Andrew Looney, Chief Creative Officer of Looney Labs, and inventor of the Looney Pyramids. ‘There’s nothing better than sitting around with your friends and playing a game. ‘Imagine playing a game where your pieces were arranged not in 2‑D but in 3‑D.’ Such complexity and novelty will be sorely needed on the mission since candidates who make the final selection get a one-way ticket to Mars, leaving their home planet for good. ‘Playing games in space, especially with pyramids, literally opens up a whole new dimension,’ she says. The Looney Pyramids, a set of lightweight, stackable styrene pyramids, and a deck of cards would allow Zucker to play over 500 games varying from simple to complex, short to long.
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